![]() ![]() ![]() Karate Man in Heaven and Fever is the last main game before you hit the credits, and it usually focuses more on being memorable than being challenging, utilizing no camera trickery, basic controls and timing, and more cues than you probably need.It's usually the easiest to perfect out of the four games. After dealing with the strict timing from Rhythm Rally and Shoot-'Em-Up, Blue Birds is a short game with two simple, easy-to-learn patterns. Blue Birds is this for the second block of Heaven.Its sequel, while more difficult, is also tamer than the other songs in its set, and it comes right before the climactic Remix 6. However, it only uses one button, the cues are clear and can be seen in the visuals easily, and it's just a fun level in general. ![]() It's the last non-sequel rhythm game, and it comes right after Fireworks and the other tricky games of the fifth set. Thankfully, Night Walk 2 actually mixes it up with obstacles. It is just pressing A over and over for the entire mini-game. Night Walk in Tengoku, the level right after Quiz Show, is also simple.It becomes slightly tougher in Megamix, where you have to follow the host's pattern to get its skill star and higher scores, but it is also the only level in the game where a Perfect can be cheated, thanks to a good bad bug. Just do as many button inputs as the host. Despite being one of the few mini-games to have insta-fail conditions, you don't actually need any rhythm to pass. ![]()
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